
Now, if you have an Xbox Series S, it just makes sense, since FPS Boost is the only way to get 60fps Gears of War 4 on Xbox Series S. So, it makes way more sense to just let Gears of War 4 run normally on Series X without the FPS Boost since you get all the benefits of the Xbox One X Enhanced version running on Series X hardware - plus, if you really want to run a 4K Mode, it's a toggle in the Game Settings instead of relying on the Compatibility Settings of the Xbox Series X. It's just the Xbox One version running at 1080p/60fps on Series X. No enhanced visual improvements what so ever that were found in the Xbox One X Enhanced version. Using FPS Boost drops the game to the base Xbox One version - which originally ran at 1080p/30. However, on Xbox One X it was a MOSTLY 60fps experience with some outlying framerate dips and screen tearing.īut, much like other Xbox One X Enhanced games that have a 60fps mode, the Series X will pretty much iron out any issues the Xbox One X might have had maintaining that 60fps mode. Xbox One X also had Performance mode which runs at 1080p up to 60fps with enhanced textures and visual settings.

The Xbox One X Enhanced Performance Mode has texture and other visual improvements that were available in Visual Mode, only paired down to a 1080p resolution. Maybe it's still not 100% perfect Series X, so the FPS Boost version ensures it's a locked 60fps framerate without putting in much work but I do feel like the work was already done with the release of the Series X and sacrificing the Xbox One X Enhanced version isn't worth turning on FPS Boost.


Yes, the Xbox One X Performance Mode had some framerate issues (in fact, it's a mostly 60fps experience with some small outliers that drops FPS down to the 40's) and screen tearing but the Series X smoothed those hiccups out. Series S it makes sense, since it uses the base Xbox One version regardless. Gears 4 still doesn't make sense on Xbox Series X.
